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I

ICollidableObject - Interface in apes
An interface for an object that can collide with other ICollidableObjects.
IEnemyAI - Interface in apes
An interface for an enemy ai.
ILevelObject - Interface in apes
Interface for a (Level-) Object.
image - Variable in class apes.ImageObject
the image this object holds.
ImageObject - Class in apes
This class is responsible for holding image objects.
ImageObject(String, Image, Vector2f) - Constructor for class apes.ImageObject
constructs a new object.
init(GameContainer, StateBasedGame) - Method in class apes.GameState
 
init(GameContainer, StateBasedGame) - Method in class apes.IntroState
 
init(GameContainer, StateBasedGame) - Method in class apes.MainMenuState
 
initStatesList(GameContainer) - Method in class apes.Game
 
INTROSTATE - Static variable in class apes.Game
 
IntroState - Class in apes
The intro state of the game.
IntroState(int) - Constructor for class apes.IntroState
 
isActivated() - Method in interface apes.MenuAction
weather or not this action is currently active.
isActivated() - Method in class apes.MenuActionActivated
 
isCollidingWith(ICollidableObject) - Method in class apes.Block
 
isCollidingWith(ICollidableObject) - Method in class apes.CollidableImageObject
returns true if the collision shape of this object intersects with the collision shape of the given object.
isCollidingWith(ICollidableObject) - Method in interface apes.ICollidableObject
checks weather or not this object is colliding with the provided object.
isHitPossible(float, float, float, float) - Method in class apes.EnemyAIMedium
returns weather or not the enemy can be hit with some value between the given min/max values.
isHitPossible(float, float, float, float) - Method in class apes.EnemyAIMediumBACKUP
returns weather or not the enemy can be hit with some value between the given min/max values.
isLevelOpen(int) - Method in class apes.SettingsLevel
 
isMoving() - Method in class apes.Banana
returns weather or not the banana is currently moving.
isStartedThrow() - Method in class apes.Banana
returns weather or not a throw has been started.

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