A B C D E F G H I M N O P R S U

E

EnemyAIChooser - Class in apes
 
EnemyAIChooser(BlockMap) - Constructor for class apes.EnemyAIChooser
 
EnemyAIMedium - Class in apes
This *AI* is smarter than the Simple one.
EnemyAIMedium(BlockMap) - Constructor for class apes.EnemyAIMedium
constructs a new medium ai.
EnemyAIMediumBACKUP - Class in apes
This *AI* is smarter than the Simple one.
EnemyAIMediumBACKUP(BlockMap) - Constructor for class apes.EnemyAIMediumBACKUP
constructs a new medium ai.
EnemyAIMediumRewrite - Class in apes
 
EnemyAIMediumRewrite(BlockMap) - Constructor for class apes.EnemyAIMediumRewrite
 
EnemyAISimple - Class in apes
this simple ai throws bananas at a random velocity and angle.
EnemyAISimple(BlockMap) - Constructor for class apes.EnemyAISimple
 
execute(GameContainer, StateBasedGame, MenuItem) - Method in interface apes.MenuAction
executes.
executeNextMove(float, GameContainer) - Method in class apes.AbstractEnemyAI
if the banana is not moving, it will check if it wants to make a new throw.
executeNextMove(float, GameContainer) - Method in interface apes.IEnemyAI
called when the enemy should do something (eg.

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