A B C D E F G H I M N O P R S U

R

randomBetween(int, int) - Static method in class apes.AbstractEnemyAI
returns a random integer in between start and end.
reCalcualteMinMaxVel() - Method in class apes.EnemyAIMedium
see reCalculateMinMaxBeta but for the velocity.
reCalcualteMinMaxVel() - Method in class apes.EnemyAIMediumBACKUP
see reCalculateMinMaxBeta but for the velocity (and also working...).
reCalculateMinMaxBeta() - Method in class apes.EnemyAIMedium
checks if the place, where the banana landed last is bevor or behind the players ape and sets either the currentMinBeta or currentMaxBeta to the beta value of that previous throw.
reCalculateMinMaxBeta() - Method in class apes.EnemyAIMediumBACKUP
checks if the place, where the banana landed last is bevor or behind the players ape and sets either the currentMinBeta or currentMaxBeta to the beta value of that previous throw.
render(Graphics) - Method in class apes.CollidableImageObject
draws the image on the screen with its top left corner at the given x/y coordinates.
render(GameContainer, StateBasedGame, Graphics) - Method in class apes.GameState
 
render(Graphics) - Method in interface apes.ILevelObject
renders this object to the screen.
render(Graphics) - Method in class apes.ImageObject
draws the image on the screen with its top left corner at the given x/y coordinates.
render(GameContainer, StateBasedGame, Graphics) - Method in class apes.IntroState
 
render(GameContainer, StateBasedGame, Graphics) - Method in class apes.MainMenuState
 
render(Graphics) - Method in class apes.Menu
draws this menu/its MenuItems to the screen.
render() - Method in class apes.MenuItem
draw the image representing this menuitem with the set x/y position and scale.
resetBanana() - Method in class apes.Banana
returns the banana instantly to its spawn position provided at construction.

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