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Classes in apes used by apes | |
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AbstractEnemyAI
An abstract implementation of the IEnemyAI interface. |
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Ape
This class represents an ape. |
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Banana
This class represents a Banana (or really any object that may be thrown in a parabolic trajectory). |
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BlockMap
This class loads and stores the information given in a .tmx file created with the program Tiled ( http://www.mapeditor.org/ ). |
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CollidableImageObject
An ImageObject extended by the methods specified in ICollidableObject . |
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ICollidableObject
An interface for an object that can collide with other ICollidableObject s. |
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IEnemyAI
An interface for an enemy ai. |
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ILevelObject
Interface for a (Level-) Object. |
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ImageObject
This class is responsible for holding image objects. |
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MenuAction
An Interface for MenuActions. |
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MenuItem
A MenuItem represents one part of a Menu . |
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SettingsLevel
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